Thinking about a physical release on SNES or Sega Genesis: cartridge, box and a printed manual. It’ll cost more than digital. Small-batch carts and boxes add up for an indie dev. Nothing’s locked in yet. Stay tuned. Here it is running on an SS1, which is emulated SNES hardware, on my Panasonic CRT TV. It’s…
One of the cyborg crocodiles, on its way out. You need to be careful fighting this guy. More when it’s closer.
The game is close to finished. One thing has changed since I last wrote about it. I said this one would be free. It won’t be — it’ll be $4.99, paid once. More when it’s closer.
The final boss is finished, which means every boss in the game is now built. Eight stages, and the last fight is the one I’d been saving until I was sure I could pull it off. More when it’s closer.
Here’s some work from the game. Eight stages, and plenty more where this came from.
The stage 4 boss is finally complete — comfortably the biggest thing built for this game so far.
Bosses are the most difficult part of putting a game together — but this one is looking like the nicest so far.
The next boss is almost finished — the most chaotic fight in the game so far, and the hardest one to keep fair.
Achievements are coming to our first game — and each one comes with an in-game reward attached, not just a badge.